IGN’s Steven Horn and Eric Moro visited the Pixar Animation Studio in February where they interviewed the director, Andrew Stanton. Here is an excerpt from the interview.
Q: Was the intention to make Eve look like an Apple product?
Andrew Stanton: We were certainly influenced by the design. The biggest thing was, what’s the sexiest other end of the spectrum. We kept saying Wall•E is a tractor and she’s a Mercedes. So [in] the world of technology, what’s the sleekest, most seamless, where the moving parts are hidden? So we sort of riffed off of anything of that ilk. Although after we had her designed, we had Johnny Iams — who does all of the design at Apple — we invited him over and he was very seduced by it. Who knows if a weird chicken and egg thing will happen [laughs] based on that. He approved highly.
Q: What kind of reaction were you getting from the studio seeing how there is no dialogue because in the first 30 minutes of the film?
Stanton: First of all, I think that’s a misnomer. There is dialog all through it. All I am saying is that they are not necessarily saying words in a language that you know. What I wanted was integrity. It all comes down to… just as much as I believe that Luxo is a lamp and that it has a life in it and it thinks like a lamp and acts like a lamp and I don’t have to be told that. It doesn’t have to be spelled out to me; I just get it right away. I wanted the same thing with the robots. I wanted you to believe that that’s a machine and it’s been there for hundreds of years, it’s been weathered, and it has a thought process on its own. It was designed a certain way so therefore it would have a certain way that it spoke electronically. And Eve was designed a certain way and would speak a certain way electronically. I just wanted things to be sort of logic based and it was all to service the integrity of the world because I just want to believe that I am there. I want to believe it’s really happening. So that shows the look of the film, the lens choice, some of the technological advances we made so that you’ll get more of a sense of the three dimensional atmosphere. Anything we did was just to enhance the experience of believability.
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